

It could easily be argued that Chaos Theory is the game’s real campaign, and it’s a lot of fun.įor many of us theme park sim fans, Sandbox Mode is where we spend the majority of our time, creating sprawling visions of the ultimate park. Players have considerable freedom to approach the tasks in creative ways but there are restrictions, too, like keeping the general structure of the park already in place. Of course you can revisit the moment in the original film when things were about to go completely to hell, but fans of all the movies will find a lot to love here. Over five scenarios, Chaos Theory takes pivotal moments from each of the Jurassic Park and Jurassic World films and turns them into assignments, tasking the player to do what the film’s protagonists could not, turning evitable dinosaur disorder into something akin to control. It is probably in the new and incredibly engaging Chaos Theory mode that many players will really connect with the game. Even in the short and uninspired campaign, there is still a bit of hard-to-ignore wonder of the kind that Jurassic Park seems to come by naturally, as dinosaurs roam the American wilderness. This time around, the dinosaurs are roaming free in the wilderness areas of North America like Yosemite and rural Pennsylvania and while the tasks aren’t especially compelling, the landscapes are beautifully rendered. It’s frankly a little slow moving and and a bit dull, focused on a series of step-by-step missions that teach many of the requisite skills that will be needed in other modes. Frontier must have paid attention, because “chaos” is hard wired into one of Jurassic Park Evolution 2’s main modes.įor the sequel, Frontier condensed the campaign into what is essentially a handful-of-hours-long tutorial. The original Jurassic Park Evolution was also, unfortunately, a bit of a letdown, a shallow, slow moving and kind of buggy game that had too little of the expected wonder and potential chaos we’d expect from a title that was all about managing - and inevitably unleashing - dinosaurs. When the folks at Frontier announced Planet Zoo I was beyond thrilled, but ultimately disappointed in the final product because it was - and still is - a somewhat overly dry and complex sim, despite its incredibly well rendered animals and biomes. It’s a colorful, easy to get into theme park sim that is both immediately rewarding and infinitely deep. My favorite building sim of all time was, and remains, Frontier’s Planet Coaster.
